From: | Noah Misch <noah(at)leadboat(dot)com> |
---|---|
To: | Tom Lane <tgl(at)sss(dot)pgh(dot)pa(dot)us> |
Cc: | buildfarm-members(at)lists(dot)postgresql(dot)org |
Subject: | Re: Possible infinite loop on buildfarm animals |
Date: | 2024-03-17 17:29:41 |
Message-ID: | 20240317172941.4e@rfd.leadboat.com |
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Thread: | |
Lists: | buildfarm-members |
On Fri, Mar 15, 2024 at 02:42:14PM -0400, Tom Lane wrote:
> Another idea to consider is to set the wait_timeout parameter
> in your animals' configuration files, to put an upper bound
> on the total elapsed time for a run. By default that's
> infinite, since it's really hard to select a one-size-fits-all
> value ... but it's a good backstop if you don't mind picking
> machine-specific limits.
Other than CLOBBER_CACHE animals, the server rejects results older than 24h:
https://github.com/PGBuildFarm/server-code/blob/8572ac7/cgi-bin/pgstatus.pl#L273
The same 24h should probably be the default wait_timeout. One might use a
longer timeout if wanting to attach a debugger to a process of a stuck run.
If one just wants an intervention-free buildfarm animal, 24h is good.
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